The Second Campaign

It is 25 years after the empire's Magus Rebellion. The Circle of Seasons was defeated, but the ensuing conflict revealed growing cracks within the Teris Empire's iron fist. Tensions between the Fiefdoms has risen, and their citizens live in a time of uncertainty and fear. Further East, past the Bosphora Seas, lay the unbroken Twyst Lands. The imperial territory known as Marchburg, once a golden dream of conquest and glory, has become naught but a loose collection of towns and villages, with little devotion for the strict tenants of traditional imperial life. The town of Landermere, located on the coast of Halcyon Lake, lives an idyllic lifestyle, far away from the political turmoil within Teris. Craftsmen whittle away at their trade, while farmers harvest native crops. Wild animals, roaming bandits, and Elvish raiders threaten the safety of the village, necessitating the creation of an adventurer's guild to assist in peacekeeping and defense. As an adventurer yourself, the guild promises the chance to prove your skills and abilities, as well as helping to ensure Landermere's continued prosperity. However, a dark cloud looms on the village's horizon. Political turmoil from the Empire and dangerous mysteries deep in the heart of the Twyst Lands may spell the end for Landermere's peaceful existence.

When the time to prove your resolve comes, will you be ready?

So far, these adventurers known by these names have answered Landermere's call, and have began their adventure:

- Tha-Gulok